Combat

Combat is a combination of four skills. These skills are strength, attack, hitpoints, and defense. Combat allows you to customize how you gain exp and is the overall level of these four skills combines.

Customizing
The player must first open their inventory. Where there is usually the yield slot for crafting, there is a staff, sword, and arrow for combat options. Upon clicking this icon, a GUI opens up displaying the Combat/Ranged/Magic modes. Simply select how you wish to gain Exp from fighting, and gain experience accordingly. You have four choices, these are:

Melee Combat 

Attack (Sword): Train attack and hitpoints. You gain 0.5 Exp per each skill per damage dealt to a monster.

Strength (Fist): Train strength and hitpoints. You gain 0.5 Exp per skill per damage dealt to a monster.

Defense (Shield): Train defense and hitpoints. You gain 0.5 Exp per skill per damage dealt to a monster.

Balanced (Shield, Sword, Fist, and Heart): Train strength, attack, hitpoints, and defense. You gain 0.25 Exp per skill per damage dealt to a monster.

Ranged Combat (The icons are the same, hover over them to see what they do.)

Ranged (Bow and Arrow): Train ranged. You gain 2 Exp per skill per damage dealt to a monster.

Balanced (Bow and Arrow): Train ranged and defense. You gain 1 Exp per skill per damage dealt to a monster.

Magical Combat  (The icons are the same, hover over them to see what they do.)

Magic (Blue Wizard's Hat): Train magic.

Balanced (Blue Wizard's Hat): Train magic and defense. You gain 0.5x normal exp in magic and 1 exp in defense.

Combat Level
The combat level is the average level for all combat skills. This can be found by opening the Skills GUI and looking at the bar graph in the bottom right corner. This lists the combat level and the overall level of all skills.